STAR TREK: THE VIDEO GAME Review
I played this game for Xbox 360. Full disclosure: I am a sci-fi nerd. I love both Star Trek and Star Wars and was really looking forward to playing this game. That said, I wish they would have taken the opportunity to really flesh this one out.
Let’s get this out of the way early; if you don’t like Star Trek, you should probably stay away. If you do like it, be prepared for some good voice work by many of the movie actors in what feels like a Trek-veneer of an old game. Hit the jump for my full review.
The game isn’t bad. It actually works pretty well. The issue is that it works like a Tomb Raider game from a generation or two ago. The puzzles aren’t really fun; sure, there is something for Trek nerds like me that do in fact show some detail to the cannon. The problem is that they are put together in an altogether paint-by-numbers manner.
When the previews of this game came out, I thought maybe the idea of co-op – with Kirk taking the injured Spock over his shoulder you maneuver and your partner shoots – sounded pretty cool. Actually, even in solo play this part ends up annoying and difficult to play. That is one of many instances when the “teamwork” idea seems just pasted on instead of truly designed for. Unfortunately, it just seems like a poorly produced makeover of a million other games of this ilk, again with the Trek mask applied.
For example, I always thought that the idea of a Tricorder was really cool. Spoiler alert: much less cool when you have to walk around EVERYWHERE with the Tricorder mode on to find anything of interest. Further, many of the puzzles are just re-skins of the usual stuff we’ve seen before – never anything original in the package.
It’s too bad, this game had the potential to be pretty awesome. If you are a fan of both the old and new movies (like I am), you will get some enjoyment out of the game. For new Trekkies, having the real voice actors is a boon. But it just never really “explores strange, new worlds” like I hoped.
Scotty, there isn’t much down here. Please beam me back up.
By Seth Oyer